Sandbox_CS = {
    Sandbox_ExpandedHeli = "Expanded Helicopter Events",

    Sandbox_ExpandedHeli_Frequency_option1 = "Nikdy"
    Sandbox_ExpandedHeli_Frequency_option2 = "Vzcn",
    Sandbox_ExpandedHeli_Frequency_option3 = "Obas",
    Sandbox_ExpandedHeli_Frequency_option4 = "ast",
    Sandbox_ExpandedHeli_Frequency_option5 = "Velmi ast",
    Sandbox_ExpandedHeli_Frequency_option6 = "len",

    Sandbox_ExpandedHeli_EventJet = "Tryske",
    Sandbox_ExpandedHeli_EventJet_tooltip = "Jak asto dochz k udlostem s tryski.\n Tryske proltvaj kolem hr a zpsobuj pohyb hord zombie.",

    Sandbox_ExpandedHeli_EventNews = "Zpravodajstv",
    Sandbox_ExpandedHeli_EventNews_tooltip = "Jak asto dochz ke zpravodajskm udlostem.\n Zpravodajsk vrtulnky se zam na kadho obana, kterho najdou, a krtce ho sleduj.",

    Sandbox_ExpandedHeli_EventPolice = "Policie",
    Sandbox_ExpandedHeli_EventPolice_tooltip = "Jak asto dochz k policejnm udlostem.\n Policie vezme vci do svch rukou a bude doprovzet obany, zatmco bude stlet na zombie.",

    Sandbox_ExpandedHeli_EventMilitary = "Armda",
    Sandbox_ExpandedHeli_EventMilitary_tooltip = "Jak asto dochz k vojenskm udlostem.\n Vojsko bude postupovat po etapch: varovat obany, likvidovat nemrtv a nakonec likvidovat ve, co se hbe.",

    Sandbox_ExpandedHeli_EventFEMA = "Pomoc agentury FEMA",
    Sandbox_ExpandedHeli_EventFEMA_tooltip = "Jak asto dochz k pedvn pomoci FEMA.\n FEMA bude provdt shazovn zsob na potku apokalypsy.",

    Sandbox_ExpandedHeli_EventSurvivor = "Peiv",
    Sandbox_ExpandedHeli_EventSurvivor_tooltip = "Jak asto dochz k udlostem s peivmi.\n Peiv proltaj pouze pi przkumnch misch, kter zpsobuj pohyb zombie.",

    Sandbox_ExpandedHeli_EventRaider = "Njezdnci",
    Sandbox_ExpandedHeli_EventRaider_tooltip = "Jak asto dochz k udlostem s njezdnky.\n Njezdnci se sousted na peiv, aby je pro pobaven potrpili.",

    Sandbox_ExpandedHeli_EventSamaritan = "Samaritni",
    Sandbox_ExpandedHeli_EventSamaritan_tooltip = "Jak asto dochz k samaritnskm akcm.\n Samaritni pedvaj zsoby na pomoc peivm.",

    Sandbox_ExpandedHeli_StartDay = "Poten den",
    Sandbox_ExpandedHeli_StartDay_tooltip = "Den, od kterho plnova zan piazovat udlosti.",
    Sandbox_ExpandedHeli_StartDay_help = "V tento den se odehrvaj udlosti ve he. Budete muset zapotat nastaven msc do apokalypsy."

    Sandbox_ExpandedHeli_SchedulerDuration = "Doba trvn plnovae",
    Sandbox_ExpandedHeli_SchedulerDuration_tooltip = "Jak dlouho pob plnova od potenho dne.\n Plnova uprav prbh udlosti tak, aby odpovdal tto dlce.",
    Sandbox_ExpandedHeli_SchedulerDuration_help = "To je poet dn, po kter bude plnova fungovat."

    Sandbox_ExpandedHeli_ContinueScheduling = "Pokraujte v plnovn navdy",
    Sandbox_ExpandedHeli_ContinueScheduling_tooltip = "Zapnte toto, aby plnova vytvoil udlosti, kter pekroily limit trvn. Udlosti budou stle prochzet fzemi podle doby trvn, ale udlosti se nikdy nepestanou plnovat.",

    Sandbox_ExpandedHeli_ContinueSchedulingLateGameOnly = "Pokraovat v plnovn: Pouze pozdn hern udlosti",
    Sandbox_ExpandedHeli_ContinueSchedulingLateGameOnly_tooltip = "Kdy je zapnuto \"Pokraovat v plnovn navdy\", toto pepnut zpsob, e plnova bude pouvat pouze udlosti pozdn hry.",

    Sandbox_ExpandedHeli_WeatherImpactsEvents = "Poas ovlivn udlosti",
    Sandbox_ExpandedHeli_WeatherImpactsEvents_tooltip = "Zda poas zabrn udlostem, nebo zpsob jejich havrii.",

}
